Results 1 to 7 of 7

Thread: Interesting Bryce Technique

  1. #1
    Guild Member rlucci's Avatar
    Join Date
    Nov 2007
    Location
    Minnesota, USA
    Posts
    82

    Info Interesting Bryce Technique

    I was messing around with Bryce and Photoshop today and came up with a an interesting effect. Don't know if it's really all that useful, but I thought it looked kinda' neat. Might be useful it for illustrating complex underground structures or something...

    Essentially, it's just two terrain objects with a boolean operation - the positive terrain is the main floor plan and the negative terrain "chops out" everything below floor level. It wouldn't work for overlapping caverns, but I suppose you could stack terrain pairs if you needed to. (The entrances were also rendered - I just added some more negative objects and some green lights...)

    -RLucci
    Attached Images Attached Images

  2. #2
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    Amazing how often I see the KEEP ON THE BORDERLANDS or the CAVES OF CHAOS showing up as projects for mapping, RPG Modding, etc.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  3. #3
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Default

    This is a very interesting technique. I also think it would be a really interesting way to make some sort of space station or something.

    @NeonKnight: Everybody has KOTB and COC. A lot of us have been staring at those maps for nigh unto thirty years, now. Time, love and the blindness of hindsight have made those crapulent old maps beautiful to us. Of course, we also feel a need to fix their crapulence, but hey, this is the Cartographer's Guild. How many maps of the fricking Earth are there out there? Nobody seems to think that's been done to death. Besides, I just think the technique was worth it.

  4. #4
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    Don't get me wrong, I LUV the maps, they are probably the one set of maps I can see that are not of this world and in a second say: I KNOW THAT PLACE!

    I've re-mapped them out myself. I've seen them done over for Neverwinter Nights Computer Game and Neverwinter Nights 2. I love the 3D perpespective, but note that in that technique the true 3Dishness of the map can't be done. Cave's cannot sit overtop of other caves.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  5. #5

    Default

    Time, love and the blindness of hindsight have made those crapulent old maps beautiful to us.
    Oh how true! Imagine someone producing a KOTB today, and the players saying, 'Right, you want us to believe that there's a room of 20 orcs right next door to a room of 10 kobolds and at the end of the corridor is a Minotaur. What do these guys do when there are no adventurers around to molest?'


    Lucci - that Bryce trick is great! For some reason I didn't think you could do boolean operations with terrain meshes. I wonder if you could do another negative operation and carve out walls for all the rooms?

  6. #6

    Post That's what I was planning for the asteroid station

    Of course, I never finished, but the Asteroidal Pirate Map that I was working on back in January - my intentions were to cut the complex from the asteroid with a Boolean operation then place the furnishings within. I just never finished that...
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  7. #7
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Post

    Quote Originally Posted by NeonKnight View Post
    Don't get me wrong, I LUV the maps, they are probably the one set of maps I can see that are not of this world and in a second say: I KNOW THAT PLACE!

    I've re-mapped them out myself. I've seen them done over for Neverwinter Nights Computer Game and Neverwinter Nights 2. I love the 3D perpespective, but note that in that technique the true 3Dishness of the map can't be done. Cave's cannot sit overtop of other caves.
    Actually, you could. You could make very tall areas where the xz-projection of two caves overlap and then boolean out the space between them. This would involve the precise placement of objects in Bryce. Fun... , but it could be done.

    In another note: my Wacom tablet and Bryce don't get along. Even using the tablet mouse, the track balls and sliders all fly off into infinity if I try to adjust them. So I had to break out my old Logitech lasermouse to use Bryce. Guhhh...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •