I think we are seeing different priorities which is natural and to be expected. If your style of mapping means you need an accurate heightfield and projection data so that you map meshes seamlessly with Neon's world map, then that works for you. I want to stress that that is not a requirement. Many of the mappers in this project are ignoring projection and inventing their own height maps and thats equally cool. Still others are using mapping styles that dont rely on height maps at all.

I think we need to make this clear, becasue noone should feel there is a right or wrong approach to this project.

Del, it a question of style, not a bug that needs to ironed out. Redrobes is adopting an approach to his map that is admirable and realies on accuracy. That is not a universal requirement. You start mapping when you need to start mapping.

Torq