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Thread: [Region 1][Map 25] - The Witchlight Strand

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  1. #1

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    With the Rivers, IG, I just put them in at random by way of example. There is an image of the area with rivers from one of Neon's posts which I think we're expected to follow so that the rivers are consistent from region to region - apologies if you already knew this.

    Actually, by some weird coincidence, my example rivers are not far off the the ones in Neon's map.

    I like the idea of organised communities of orcs/gnolls/goblins etc fighting each other.

  2. #2

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    Quote Originally Posted by ravells View Post
    With the Rivers, IG, I just put them in at random by way of example. There is an image of the area with rivers from one of Neon's posts which I think we're expected to follow so that the rivers are consistent from region to region - apologies if you already knew this.

    Actually, by some weird coincidence, my example rivers are not far off the the ones in Neon's map.

    I like the idea of organised communities of orcs/gnolls/goblins etc fighting each other.
    Thanks. I'd seen the map, but didn't pay it much attention since I wasn't mapping anything. I had some rivers roughly drawn out on paper but haven't done anything in PS yet, so that's good. I appreciate the heads up, because I surely wouldn't have followed it otherwise.


    -IG

  3. #3

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    Just remember - the steeper the slope the straighter the river. The flatter the terrain, the more meandering.

    (Of course there's that whole terrain geology thing that messes up that generalization, but it works at large scales)

    -Rob A>

  4. #4

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    Quote Originally Posted by RobA View Post
    Just remember - the steeper the slope the straighter the river. The flatter the terrain, the more meandering.

    (Of course there's that whole terrain geology thing that messes up that generalization, but it works at large scales)

    -Rob A>
    That's handy information to know, actually. Thank you.

  5. #5

  6. #6
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    Quote Originally Posted by RobA View Post
    Just remember - the steeper the slope the straighter the river. The flatter the terrain, the more meandering.

    (Of course there's that whole terrain geology thing that messes up that generalization, but it works at large scales)

    -Rob A>
    River rule of thumb #2: Rivers cross contour lines at right angles. That is, rivers take the path of steepest descent. Maintained canals can cross at other angles. Unmaintained canals become either marshes/open land or rivers, depending on how they were unmaintained.

  7. #7

  8. #8

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    Quote Originally Posted by RobA View Post
    Oh yeah, the old "Rivers flow downhill" rule

    -Rob A>

    That was actually one of the first lessons I learned when I was lurking this site. Before, I always drew my rivers from the oceans and forked them off from there, thinking that was the natural flow of things.

    Of course I felt like an idiot afterwards, but...

  9. #9

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    Gah! I think I'll only be doing deserts from now on. Geez!
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