I have a new found respect for the poor souls we have dropped into West Fentor, as for the last three days I have been putting in a garden the old fashioned way, by hand,,,,,its only 60 by 30 feet so nothing major, but it made me realize that the citizens of the CWBP who work the land ain't got it easy...
Any way, as far as Snapgallows goes we have a good sized chunk of terrain modelled and I am now working the kinks out of dropping the buildings which the kids did in sketchup onto the terrain. Luckily the skp's "remember" their position so I just have to save them out in small groups or individually from the original file and import them into the one with the terrain. The first thing to go in was the walls and towers that are still standing, so here is a render.
The original is like 3000x2000 pixels, so this is scaled down.
SeerBlue and the FHCO's
Gwillam's Seat: an ancient artifact that sits upon the summit of a small hill north of Snapgallows.
It has rested there longer than Snapgallows, or Haughley before it, has existed.
Its true purpose is unknown, though it is said to have been once secured in the Vault of Restricted Artifacts, under the watchful eyes of the Circle of Wizards Society, (CoWS).
Rumour, or local legend, maintains that the very same Fick, who built Alfert Kiers gallows, is responsible for Gwillam's Seat being inadvertently deposited atop the hill, as his previous lot in life, before building gallows, was as the Fetcher in the Vault.
The Seat is the current resting place of the standing corpse of Alfert Kier, still headless, I am sure.
Sevener's Wall, the feeble attempt of the Seven Families to prevent their dead ancestors from entering the village and consuming the flesh of their descendants, as cursed by Alfert. Truly a greedy lot, instead of repairing the ancient walls which extend north of Snapgallows they settled on erecting a smaller barrier, scavenged from the decaying walls, against the Sevener's incursions.
(See the Wiki for more detailed info on Gwillam's Seat and the Seveners.)
The Marshalling Yard. Maintained by the Caravaners Guild. Here is the place that Vanners and Carters, along with their guards, arrive in and depart from Snapgallows with their goods. In order to properly tally arrivals and departures, entering is from the South East gate and departing is from the South West gate. ( See the story of Gimphor Lope, A WAYS ABOVE IN THIS THREAD, for information on Vannners, Carters and the Guild.)