Scary, this sounds really cool, look forward to seeing it develop
I got (3) Lizardman and (6) Dungeon/Catacomb/Sewer System...
I'm doing a small dungeon/sewer set beneath a small town. The locals started noticing the water had a foul taste and smell and was changing color and becoming thicker with the occasional string of dark purplish goop. Provisions were being made to shut down the well when someone saw scaly hands reach up and pull a youngster into the well. By the time anyone was able to get to the well there was nothing to see, the youngster was already gone. The adventurers are recruited to go cleanse the well of whatever foul beasties have corrupted the well, and to rescue the youngster.
I'll flesh this out a bit more later. I sketched out the rough-in last night and then re-sketched it in photoshop to post here. I'm not 100% certain whether I'm going to stick to a 2d map yet. We'll see. This may become a battlemap, a reference map, or perhaps something even more awesomer! We'll see.
### Latest WIP ###
AllsWell.jpg
Scary, this sounds really cool, look forward to seeing it develop
Huzzah and rejoicing! Robbie's doing a map!
Going to watch this one!
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Great concept, I'll be keeping an eye on this one!
-Dan
I've decided on a medium and I can't wait to post my next update. I also can't wait for you all to walk around in this dungeon!
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Its already starting to look creepy with all those crumbly looking walls you've got there
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
So this is a VERY early test run of using custom 3d meshes in Godot. I'm currently using 3d dungeon tiles from opengameart, but my intent is to make my own 3d tiles. Since I've not done much actual mapping lately, I figured I'd do this in the medium I've been working in lately, and that's Godot, so what you guys will hopefully get is a simple dungeon you can walk around in. If I have to do this using existing art assets, then so be it, it will be a little less true to the map sketch, but it'll still be pretty cool from the first person perspective. I also intend to render an overhead for "map" purposes as well as beautifying the map sketch I already posted. Wish me luck!
### Latest WIP ###
Screenshot_2016-08-06_14-29-29.png
Last edited by Robbie; 08-06-2016 at 02:37 PM.
You're making us a virtual world? Aw, Robbie
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Well, more like a virtual small dungeon. But I'll share the source code and graphics assets because they're listed cc-by-sa
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