Aw thanks, ChickPea
It looks fantastic, Mouse.
"We are the music makers, and we are the dreamers of dreams"
Aw thanks, ChickPea
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No one is ever a failure until they give up trying
I'm glowing! Thanks Josiah!
Now to let you down in your estimation of me just a bit... or even rather a lot!
I used CC3+ exclusively up to about 7 versions ago. After that the background parts (the sea and the land - including the paths) have been re-drawn in GIMP based on the CC3 original. The houses, trees, boats, pier - all the rest of the details are still CC3, though. The GIMP background is imported into CC3 and the whole lot rendered from there, so its a true hybrid.
This is the GIMP background on its own
SCRIBBLE ROCK.JPG
In truth I could have done the whole thing in CC3, but it would have taken far longer to get the exact nuances of five layers of shading (with different blend modes on each) and two layers of highlighting completely and utterly correct and in order, and I would probably not have finished in time.
EDIT: equally, I could not have drawn the lighthouse, the buildings and all the other things in GIMP half as quickly as just pasting them down in CC3+. Gimp doesn't have the facility to be able to shade rooftops according to a global sun, whereas CC3+ does.
Last edited by Mouse; 06-09-2017 at 11:05 AM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Wow!!!! That is a day and night difference Sue. Nice! I love it
~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~
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~The heavens declare the glory of God;
the skies proclaim the work of His hands.
Day after day they pour forth speech;
night after night they reveal knowledge.
~ Psalm 19
Okay, okay, fine. You work wonders with GIMP! Really, it's amazing.
Perhaps my favorite part of this map is the rocks along the sea shore.
I don't know what kind of subtle shading you did to them, but it looks awesome. Like, almost real.
Great Scot! This is beyond mind-boggingly astonishing!
The textures blend beautifully and it looks so juicy. I can't find words to be honest.
Oh hey! I missed your comments! Sorry!
Thank you - both of you
EDIT: Josiah, I used a multiply to darken the shaded areas, an overlay to enrich the colours and then another multiply, and then an overlay, and a final multiply. I had to use that many to get a proper gradation right down from the comparatively pale rock base that I started with, to the shadows of the caves.
EDIT 2: I'm so sorry Michael - your comment wasn't showing earlier this evening when I made this one. that may be something to do with the anti spam measures, I don't know, but anyway - thank you very much
Last edited by Mouse; 06-09-2017 at 06:46 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying