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Thread: 3d scan of imperfect globe to a 2d Equirectangular Projection

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    Also, here's an updated pic where I'm adding more depth to the world by adding in mountainous regions to tie in everything to make the world less "standard game board art style".

    Globe Game.PNG

    I was hoping to additionally bake the mountain textures into the model as well, trying to preserve the general shading so that I can go extremely detailed later in Photoshop and other programs. I'm trying to preserve the hand painted textured mountains that I scanned off of the original hand painted globe.

    Any lighting pointers and techniques on this would be very helpful, also, is it just a normal map bake for that process? If I "bake everything" or "bake all channels" in blender would that be enough? Feel free to correct anything in quotes with better terms.

    Thanks!
    Last edited by Vigilus; 11-05-2018 at 10:32 AM.

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