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Thread: Bridagnie : a map for Reve de Dragon french role playing game

  1. #11
    Guild Artisan Warlin's Avatar
    Join Date
    Oct 2015
    Location
    Montpellier (France)
    Posts
    620

    Default DEM test

    Hi happy Guilders !
    A long time "mapping" from the last time I post here. In fact, I failed to use Qgis effectively. The plug-in handling the height interpolation in my case did not give me complete satisfaction. I had to rely on the old algorithm I created under Gimp for a better result for my taste.
    My objective was to create ex nihilo a numerical modelling of the Bridagnie terrain from isohypses level curves. This will help me get a realistic shading for my topological map and open up different opportunities and vary map styles.
    Here is the results of my attempts with Qgis and Gimp.
    First the isohypse level curves map for the West part of the Bridagnie.
    BridTopo02wip1.png
    The results with Qgis and Gimp.
    BridTopo02Qgiswip1.png
    BridP02Shadowwip1.png
    Let me know what you think,
    Cheers.

  2. #12

    Default

    Love Kramouline, lol !

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