I'm looking forward to seeing the first plans
Sorry it took me so long to catch sight of you here. Its been quite busy on the forums just now with the Awards thing going on.
I'll link you up to the Index thread so that you're all 'live'![]()
I'm looking forward to seeing the first plans
Sorry it took me so long to catch sight of you here. Its been quite busy on the forums just now with the Awards thing going on.
I'll link you up to the Index thread so that you're all 'live'![]()
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
This ought to be an interesting project. I'm looking forward to seeing it.
https://www.cartographersguild.com/a...p?albumid=4718
My CC3+ Symbols https://cartographersguild.com/album.php?albumid=5194
My deviantart profile: https://crawfordcartography.deviantart.com/
That's a great start, Cavan, and the layout is already starting to look interesting
One thing that catches my eye - It looks to me like you have very carefully made the roads exactly as wide as the guideline that John drew on the base map (about 4 ft wide) and drawn them with extreme precision (better than most of us could in fact) along those lines - not wavering so much as an inch to scale, which is an amazing feat of total accuracy. I'm very impressed (since my own roads are far away from being as accurate as that), but it is ok to make the roads as wide as you need them to be. The lines are guidelines only, and where they lie on the border they mark the cutting edge of the mask that Redrobes will be using to add your map to the large city plan. It would be kinder for both of you if those roads at least were wider
Its ok to move the ones that lie in your territory if they are inconvenient to your design - as long as you leave the points where they cross the boundary where they are.
My bad - I should have made a note of these things in the FAQ, but I didn't. I'll go and do that right now before I forget
Looking great so far![]()
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thx Mouse. Yes. They will be wider, I think. At least the main roads. Experimenting with full patterns in Gimp. Also trying it out in CC3+. Not sure which will lead to the finished product- I work faster in the former than the latter. Probably a hybrid. I'd like to get a cobbled road with sections broken by mud & dirt where through use & neglect.
The tricky spot will be where the 3 sections meet-I'll have to see what Voolf does in that corner.
Well you know meI'm seriously into hybrid maps
I will probably be touching my CC3 map up in GIMP, so now I'm really looking forward to this!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
### Latest WIP ###
Not very clear for a jpeg but I haven't quite figured out how to produce decent picts from that programs yet.
Some roads have got to change, but 1st theatre is up (created in GIMP then loaded as a symbol into CC3+). I've got an idea for a competitive theatre so I might move onto to creating & placing that neighbourhood before building on what I have.
Cc
*EDIT* Hey. I must have past the 5-POST requirement...no picture code!
Last edited by cpcunningham; 01-29-2017 at 12:07 AM.
Hey that looks great
What's wrong with the picture you're getting? Is it too low res or something?
I can help you with that - if you want![]()
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying