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Thread: August 2016 Challenge: All's Well That's In The Well

  1. #11
    Administrator Facebook Connected Robbie's Avatar
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    I didn't care too much for the use of 3d tiles because of the lack of freedom...I don't want to be restricted to a grid, so I decided to just do some basic level editing in 3d to create a starting point. I'll use these basic walls and floor models as collision detection objects and then do some artistic wall work once I get the level built like I want it. This is going to be quite fun I think!

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  2. #12

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    Good composition. I like

  3. #13
    Administrator Facebook Connected Robbie's Avatar
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    Nothing new to show, but I managed to prepare the walls for texture and I added a bit of a rough rock noise to the walls as well so they will look like hewn stone walls. I hope. Gotta find a good texture now with normal maps and such.

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  4. #14

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    So many great textures out there - but most don't seem to have a normal map. However, if you mean normal maps like this:

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    You could very easily make your own for any tiling texture you have with a very little known piece of freeware I found the other day called NeoTextureEdit

    Its a little awkward to steer, but its not all that complicated. I got the hang of it in about half an hour.

  5. #15
    Administrator Facebook Connected Robbie's Avatar
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    Nice! That might actually replace the program I was using for generating normal maps from bump maps. But. I may make my own texture and normal map from scratch because I somehow managed to convince my work to buy me zbrush, I'm super excited about learning it.

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  6. #16

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    Oooh. You lucky....lucky man! (you don't seem to have a smiley face for 'green with envy'!)

  7. #17
    Administrator Facebook Connected Robbie's Avatar
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    Problem is I need time to learn to use it.

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  8. #18
    Administrator Facebook Connected Robbie's Avatar
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    Here's a quick play around with some rock texture I found online. I don't like the repetitiveness of the floor, so that's going to have to change...but the rock wall looks pretty cool in render...I dunno if it'll look that good in the game engine though...We'll have to see This is looking down the main hallway with players back to the well...camera is directly under the well.

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  9. #19

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    Hey I like the walls. Its just a tad dark in here, Robbie. Is there such a thing as interactive lighting - a torch the player can carry around with them?

  10. #20
    Administrator Facebook Connected Robbie's Avatar
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    Oh yes, there will be dynamic lighting. It is a game engine after all I don't know how much decorating I'll have time to do, but we'll see. Here it is in it's earlys tages in game. I have the scene set so I can export it to the engine pretty quickly.

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