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Thread: August 2016 Challenge: All's Well That's In The Well

  1. #21

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    Oh yes! That wall texture really is nice. There's a faint vertical tracery to it that makes it look as if water has been continually trickling down it for centuries, but its not so overdone that it looks stripy.

    That floor is a lot better too.

    I'm not sure - is that water in the foreground? I saw a reflection there earlier. Its looking quite clean... considering its probably the water that's been running down the walls ?

    I'm really glad about the lighting, Robbie, or I would have walked into one of the walls within a few seconds and knocked myself out before I got to see anything really scary!

    Very nice work!

  2. #22
    Administrator Facebook Connected Robbie's Avatar
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    Thanks! Well I plan on doing a height checking shader to blend multiple textures based on how close to the floor it is. Also the water will (yes in the foreground) will have a shader that blends some goopiness into it. That's a ways away yet. I want to get this thing ready for walking in so you can walk around in my unfinished wip.

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  3. #23

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    Oh WOW!

    and... uh-oh... I guess I'd better be on best behaviour then, or you'll lock me in the dungeon without any interactive lighting! Yelp!

  4. #24
    Administrator Facebook Connected Robbie's Avatar
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    So tonight I managed to add the ability to walk around like in an fps, with a little head bob and the torch light flickers a little. It's really cool. The walls don't clip movement yet, but soon they will and I'll release my first wip then.

    Oh and I have the 2d map as an overlay to show you where you are. New screenshots tomorrow hopefully.

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  5. #25
    Administrator Redrobes's Avatar
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    Need a couple of GIFs or YT links !

  6. #26
    Administrator Facebook Connected Robbie's Avatar
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    Wip

    I'll do a screen grab to video as I get a little further in if I need to. I think I've done about all the engine work I'm going to do in this particular challenge...the rest needs to be artwork and modeling. Here's an early playable walkaround.

    http://www.confractus.com/AllsWell.zip

    Just download it and extract the exe (windows 64 bit only for now).

    Press F1 to go full screen...WASD to walk around...space to jump. Right mouse click to zoom, mouse motion to look around. ESC to exit.

    ### Latest WIP ###
    Click image for larger version. 

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    In this demo...there's only a flat floor (water is solid), and the walls do not yet clip...so you can walk through the walls...if you walk too far off the map you'll start falling...forever. I'll be adding collision for the walls soon.
    Last edited by Robbie; 08-12-2016 at 01:31 PM.
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  7. #27
    Guild Expert ladiestorm's Avatar
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    Robbie, does this mean, once it's all done, that we will actually be able to go through this dungeon? I just realized what you are doing... and I am in awe!!!
    Like a thief in the night
    she comes with no form
    yet tranquility proceeds
    the accursed storm...


    check out my new Deviant Art page!
    https://www.deviantart.com/ladiestorm

  8. #28
    Administrator Facebook Connected Robbie's Avatar
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    Lol, that's exactly right. The 2d map will be in the top corner as well, but yes you'll be able to see the dungeon as if you were walking around in it.

    I fixed the wall collision. So I should be uploading a new build this weekend sometime. Pretty excited about it actually. Has anyone tried the one above?

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  9. #29
    Guild Expert ladiestorm's Avatar
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    I just did... and OMG THAT'S SO COOL!!! I can't even begin to understand how you did that!!! I can't WAIT to see how you finish this!
    Like a thief in the night
    she comes with no form
    yet tranquility proceeds
    the accursed storm...


    check out my new Deviant Art page!
    https://www.deviantart.com/ladiestorm

  10. #30
    Administrator Facebook Connected Robbie's Avatar
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    Oh sweet! Glad it ran for you! I'll be releasing the whole project for anyone who wants to check it out.

    And I'll probably upload an update this evening.

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    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

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